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Travel into the metaverse of cats with Purr Safe Club NFTs

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The PURR team uses their DAO (Decentralized Autonomous Organization) to ensure that all of their choices are fair and transparent. The core staff and DAO members will work closely together to ensure that our PURRVERSE continues to expand in the correct direction.

Purr Safe Club will create a robust digital community where PURR NFT owners will be a part of a Metaverse revolution. Members will have access to exclusive information from smart entrepreneurs and investors regarding NFTs, Crypto, Ecommerce, Investing, Crypto Gaming, and Metaverse. PURR holders will be able to attend both online and offline meetings to learn more about their own Metaverse, the PURRVERSE.

When the PURR collection is sold out, 100 PUD (Purr Safe Founder’s Club DAO NFTs) will be made available to PURR owners. There will be a bidding process, and the winners will receive these Purr Safe DAO NFTs exclusively. The governing body of our PURRVERSE shall be the PUD owners. In the PURRVERSE, the PUD owners will vote on crucial issues such as hiring developers, marketing budgets, audits, and other important considerations.

The team plans to issue a utility token called $PUR on all major DEXs and CEXs in the near future, and users will be able to trade it. In the PURRVERSE, $PUR will be utilised as an in-game token. All PUS holders will receive a 1000 $PUR drop on the day of its release.

Moreover, 5000 breeding female cats (PUSS) will be released, and these cats will breed with PURRs to produce kittens (KITS). In the game, a player can use KITS to dig for a $PUR token. After each breed, a user may get 2-9 KITS. The KITS’ level will be determined by the PURR’s level, as every PUSS will be of the same level.

Besides that, the PURR team will create and launch an NFT Marketplace that will allow artists, designers, and minters to submit NFTs to multiple Blockchains such as Ethereum, Polygon, and Solana. PUS holders will get 10% of the platform fees as a passive income in the form of fractional PUS NFTs.

A strong P2E (Play to Earn) network will be developed along with an interesting and exciting P2E game with self-sustaining tokenomics. To ensure that the game’s economy is viable, the Purr team will allow anti-inflationary procedures using unique Burn, Stake, and Breed functionalities. It has the potential to assist the community in achieving enormous economic success.

All PURR holders will receive special incentives in the game to give them an advantage over other players, and the PurrSafe Game will allow PURR holders to employ their NFTs in strategic games.

Predominantly, PURR Safe Club intends to develop a strong community and collaboratively lead the community to their very own Purrverse with the help of a devoted and skilled team. Their major goal is to create a P2E game with unique anti-inflationary tokenomics, and to play our P2E game, you’ll need a Purr Safe Club NFT.

Buy the NFTs here

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This press release was issued through 24-7PressRelease.com. For further information, visit http://www.24-7pressrelease.com.

SOURCE PURR Safe Club



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Metaverse

Where Does Education Fit in an Emerging Metaverse?

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Meta—the company formerly known as Facebook—is running a new TV ad showing a future in which college students slip on a lightweight VR headset to enter a lecture hall where a professor can toss 3D models of biological cells to students who can pull them apart to demonstrate some concept.

It’s the latest sign that Big Tech sees education as a key piece of the rush to build a metaverse, the immersive Internet of Virtual Reality and Augmented Reality that so far is a disconnected mix of clunky tech gear and beta software platforms inspired by science fiction.

This technology raises lots of exciting possibilities and some tough challenges, for both K12 classrooms and college classrooms of the future. And to help us sort through this emerging space, we invited two guests to the podcast who have seen more of this VR space than most and are thinking through these issues.

Those guests are Greg Heiberger, associate dean of academics and student success at South Dakota State University and Kathy Hirsh-Pasek, a professor of psychology at Temple University and a co-author of a recent Brookings Institution policy brief about education in the metaverse with advice for Facebook and other tech giants on how to build a metaverse that is education friendly.

The session was recorded in front of a live audience at the ISTE Live edtech conference in New Orleans this week.

Listen to the episode on Apple Podcasts, Overcast, Spotify, Stitcher or wherever you listen to podcasts, or use the player on this page.



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What is the future of life in the metaverse?

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Online avatars are essentially anonymous, and there’s a real question as to whether a crime committed in a virtual world has consequences in the real world.



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KPMG enters the metaverse, invests $30M in Web3 employee training

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KPMG, one of the Big Four accounting firms in Canada and the United States, has revealed the opening of its first metaverse collaboration hub to help its employees and clients pursue growth opportunities in the digital era.

KPMG is entering the metaverse with a new collaboration hub that will connect employees, clients and others with Web3. The company is making a collective $30 million investment this year in Web3 experiences, with the metaverse hub as the “signature piece.”

According to a Tuesday report by Fortune, the hub will be focused on education, collaboration, training, events and workshops with Cliff Justice, KPMG U.S. leader of enterprise innovation claiming that it is presently being utilized for such things but that KPMG intends to hire people to build it and expand it over time.

The long-term objective for the company is to examine other potential metaverse use cases such as health care, consumer, retail, media and financial services.

Laura Newinski, deputy chair and chief operating officer at KPMG in the U.S., said:

“The metaverse is a market opportunity, a way to re-engage talent, and a path to connect people across the globe through a new collaborative experience.”

The companies will continue to explore possibilities in the crypto and Web 3.0 space, co-create new tools and solutions that provide critical insights, launch immersive learning and development platforms, recruit talent to contribute knowledge and help navigate the changing confluence of the physical and digital worlds, among other things, as part of its innovation strategy.

Related: Yahoo launching Metaverse events for Hong Kong residents under restrictions

The COVID-19 epidemic sparked people’s interest in the metaverse. There has been an increase in the desire for methods to make internet contact more lifelike as more individuals work and go to school online. JPMorgan, one of the biggest banks in the United States, made headlines earlier this year by publishing a paper suggesting metaverse technology was a “one trillion-dollar opportunity,” along with establishing its own virtual headquarters in the Decentraland (MANA) metaverse.