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Metaverse News: Metaverse crimes challenging, say legal experts

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As a small but growing number of Indian users of the Metaverse– a virtual three-dimensional world that is termed as the next frontier of the internet–report cases of assault and sexual violation of their digital avatars, it is stoking consternation amongst legal experts confronted by new-age crimes that are not covered under existing laws.

Earlier this year, a young woman based in one of the country’s top metros sought legal recourse for what she termed as “violation” of her avatar on the virtual reality platform. But criminal and judicial systems in India, and even world over, are still not ready to handle the challenges thrown up by the Metaverse, according to lawyers being approached to handle such issues.

Avatars represent the virtual identity of individuals while on the Metaverse with all actions conducted through these digital representations.

“There is a need for a new legal framework,” said cyberlaw expert Pavan Duggal, who is a part of the Metaverse Law , a global body working towards bringing in common guidelines on how to manage such virtual conflicts.

Pointing out that “the current law doesn’t recognise (digital) avatars,” Duggal said the problem is exacerbated by the Metaverse being a “global ecosystem, which makes it hard to litigate.”

“Attribution of identity and jurisdiction are some of the challenges at present,” he added.

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While still at a nascent stage, there is rising interest in the virtual 3D platform that combines social interaction with virtual and augmented reality, allowing users to live different experiences virtually.

Gartner reports that 25% of people will spend an hour per day in the Metaverse by 2026 for work, shopping, education, and entertainment, while 30% of organisations will have products and services ready for metaverse. Late last year, Facebook renamed itself Meta Platforms and said that it would invest $10 billion in the business, given the huge potential it sees in the space. Several brands and individuals have started investing in buying land virtually and building their virtual worlds.

Goldman Sachs predicts the Metaverse market size will be worth $1-12 trillion, while not specifying a time period for the same.

This influx of activity is drawing brands and consumers to the virtual world and is also leading to instances of cyber bullying and harassment, as well as financial crime, point out industry experts.

Mukul Shrivastava, Partner, Forensics and Integrity Services, EY said “this is a very fragmented space with no centralised set up. Several of the platforms are not based in India so that makes it harder when trying to litigate.” he said.

The inability to apply the same regulations applicable to such crimes in the real world is a major challenge, as well. “In the case of non-economic crimes, you have to prove that you are connected to the avatar that was harmed in the virtual world,” said Abhishek Malhotra, founding partner of TMT Law Practice. And when it comes to financial or economic crimes, it is still a grey area since the foundation is cryptocurrency, which is still not legal in India.

Tech-based remedies

Noting that prevailing laws cannot be invoked to deal with virtual crimes of assault and molestation, Supreme Court advocate NS Nappinai said one must “look for remedies based on the mode and manner of commission of crimes.”

“ For instance, in a case of rape of an avatar on Metaverse, or even in an online game, whilst Section 376 IPC will not be applicable, other offences such as hacking and tampering with source codes and even publishing and transmission of obscene or sexually explicit content punishable under IT Act can be invoked,” she said.

However, the first step, is to take it up with the platform itself according to Nappinai who also runs the CyberSaathi Foundation,

Platforms strengthen screening

Rajat Ojha, Founder & CEO, Gamitronics, which runs the PartyNite metaverse platform said that they have set up predefined emotes and movements to ensure that the system is protected for any ‘physical or sexual’ gestures.

At a recent public event, PartyNite mandated users to undergo a KYC to go to a bar area, as it helps to associate digital identities with real world identities. “That gave us enough insights and adoption metrics and we are currently working on our learnings from that,” said Ojha.

Some Metaverse platforms offer built-in safety features like safe zones, or methods to not allow strangers within a certain radius of your avatar.

“At this moment, every public event has our policing, and we warn the person if an issue is raised. We have features to kick the offender out, but we know it’s not sufficient, so we focus a lot on letting our attendees know how to reach out to us and we then go case by case basis,” Gamitronic’s Ojha said.



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The FishVerse Announces the First Ultimate Fishing

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Vilnius, Lithuania, Aug. 08, 2022 (GLOBE NEWSWIRE) — The FishVerse team is very excited to announce the launch of its revolutionary fishing ecosystem inside the Metaverse. Built on Blockchain technology, FishVerse is a truly decentralized AAA-type mobile fishing game where players can experience closest thing possible to the real fishing.

The FishVerse was created by MG Labs gaming studio, an experienced game development company that will make web3 game enjoyable and accessible for everyone. Since its establishment in 2021, the developer that specializes in AAA game types on Blockchain already has launched MetaShooter – a very successful game, that already is live on Steam – the world’s biggest gaming platform. MetaShooter is the first decentralized blockchain-based hunting metaverse. Counting more than 8000 users within first month of its alpha game launch.

While announcing FishVerse, the company explained its mission to create an “ultra-realistic, one-of-a-kind web3 game, where millions of fishing and P2E enthusiasts can enjoy playing from any device or corner of the globe.”

Besides offering a platform for gamers and fishing enthusiasts to enjoy their gaming experience to the fullest, the company also offers monetization opportunities. Players can monetize by catching and utilizing NFT fishes, competing in tournaments, completing missions, building business and more in order to earn passive income.

The development team understands the importance of fishing market, that it’s enormous and one of the top outdoor activities in the world and the best part is, that fishers are so passionate about it. FishVerse intends to give them a unique decentralized fishing experience with the ability to earn and enjoy their beloved hobby more.

How to Get Started

The team has ensured that prospective users won’t struggle to use the new platform. To get started, each user is expected to do the following: `

  • Create a user account on the fisher dashboard. After signing up, where user will deposit some FVS tokens.
  • Create your character, either male or female. Take advantage of the customization option to make your character stand out with unique features and NFTs.         
  • Finally, get a fishing ticket. With the NFT fishing ticket, you can start your fishing journey and earn rewards as you progress.    

If you want to take your fishing to the next level, go ahead and:

  • Purchase NFT equipment. These gaming assets will help you to progress in The FishVerse more effectively.
  • Get an NFT tournament ticket. The ticket will allow you to access tournaments and compete for a prize fund.
  • Purchase NFT assets. Within the game ecosystem, you can start a business by providing in-demand services for other players to increase your revenue.    

On the fishing metaverse, the developers offer tons of incentives to make the game not only exciting but also rewarding. 

Players can receive tokens whenever they catch fish, complete some trophy collections or missions. They can also upgrade their equipment and participate in tournaments where successful participants can earn prize funds.

On offer are realistic games where participants can complete various exciting and rewarding missions and challenges that will hone their fishing skills and boost their morale.

You can also build businesses by offering a wide range of services for other players or hosting activities to lighten their moods and contribute to a memorable fishing experience on the metaverse.

Land Ownership and Other Opportunities

During your fishing expeditions, other players will need to recharge stamina or their boats, as well to get some additional equipment or fix it. There’s no better way to monetize the demand by investing in ecosystem property. Purchase different tiers of NFT lands in the metaverse and have a place for fish breeding and dock to recharge your fishing boat or that of other players. Also you’ll have a place where to showcase your fish trophies.

You can also own an NFT repair shop where you’ll assist other players to fix their broken fishing equipment as well as manufacture fodder and fish bait for personal use. In your shop, you can personalize your fishing rod and any other NFTs.

And the best part is that this whole detailed ecosystem is powered by FVS token which is the main fuel for The FishVerse engine along with other token utilities in order to keep economy healthy.

Socials Handles

Twitter: https://twitter.com/TheFishverse

Discord: https://discord.gg/VmugTAyf

Medium: https://medium.com/@fishverse

YouTube: https://www.youtube.com/channel/UCdMLfGmuLAsQlVPg9QROfcQ

Telegram community: https://t.me/thefishverse

All links: https://linktr.ee/thefishverse 





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Explore the Metaverse with the Advancements in Technology to See What Is Possible at SIGGRAPH 2022

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Workshops and Programs Will Discuss and Showcase the Innovations that Deliver Content to the Metaverse

CHICAGO, Aug. 8, 2022 /PRNewswire/ — SIGGRAPH 2022 delves into the evolution and advancements in technology for the metaverse. Several programs across the conference will explore the current state and future possibilities in this virtual universe. Conversations and workshops will be held to assist in creating content for the metaverse; while leading experts touch on the experiences, and other metaverse-related ideas, from discussions on interoperability, workshops on 3D modeling, and even tackling potential challenges in this environment. The 49th annual conference will run 8–11 August in person, with on-demand sessions available virtually 25 July–31 October 2022.

The metaverse, once considered a hypothetical virtual world, is now an immersive network of 3D worlds focused on social interaction. Advancements in technologies, including augmented and virtual reality, have made it easier to connect users in both these remote and 3D worlds. But how does an interactive experience affect one’s life in the metaverse? What will happen to how people socialize, work, learn, and play? How does it affect various industries such as art, gaming, fashion, healthcare, or movies?

At SIGGRAPH 2022, the metaverse will be the focus of many panels, courses, and hands-on workshops. Topics covered include how computer graphics deals with the mechanics of the human body, the sense of touch with physical hardware in a spatial environment, and even neural network algorithms in art. Programs including: Appy Hour, Art Papers, Birds of a Feather, Courses, Educator’s Forum, Emerging Technologies, Featured Speakers, Frontiers, Immersive Pavilion, Panels, Real-Time Live!, and Talks, will address these subjects.

“I believe SIGGRAPH 2022 is the ideal place to talk about the metaverse, discuss what is happening now, and exchange ideas as to what is possible,” said Munkhtsetseg Nandigjav, SIGGRAPH 2022 Conference Chair. “Our community is made up of creators and innovators. We want to further these discussions and promote how this experience will potentially change lives. We contribute to the variations and transformations occurring in this virtual world, and we can empower these creators to make an impact for the better.”

Highlights that will cover the metaverse include:

[Frontiers Workshop] Challenges to Unlock the Metaverse: Haptics, Gaze, Prototyping Tools, & More!
Contributors: Pedro Lopes, University of Chicago; Michael Nebeling, University of Michigan; Shan-Yuan Teng, University of Chicago; Mark Billinghurst, Empathic Computing Lab, The University of Auckland; Yudai Tanaka, University of Chicago
Advances in augmented and virtual reality have paved the way for a new type of user interface that can connect users remotely via spatial interactions: the metaverse. This workshop will deep dive into some of the roadblocks to unlock the potential of the metaverse. These include integrating haptic sensations, integrating gaze and attention into user interfaces, and accelerating the prototyping of metaverse experiences.

[Panel] Privacy, Safety, and Wellbeing: Solutions for the Future of AR and VR
Moderator: Callie Holderman, Snap Inc.; Panelists: Eakta Jain, University of Florida; Michael Running Wolf, Northeastern University; and Liv Erickson, Mozilla
There have been many discussions about the metaverse as a construct and how it will be populated, while issues such as privacy and safety have not been brought up. This panel touches on these topics.

[Birds of a Feather] The Web3D Ecosystem and the Metaverse
Contributor: Anita Havele, Web3D Consortium
This session features a discussion on how technology contributes to the metaverse. From interactive real-time 3D to mixed reality and humanoid animation, everything done in 3D is significant to an open metaverse. See the scaling expertise in 3D, modeling and simulation, geospatial, augmented reality, and web audio toward an open, interoperable metaverse.

[Courses] Building the Open Metaverse: Part I
Contributors: Patrick Cozzi, Cesium; Marc Petit, Epic Games; Neal Stephenson, Lamina1; Rev Lebaredian, NVIDIA; Natalya Tatarchuk, Unity; Steve May, Pixar Animation Studios
This session features an introduction to the concepts and building blocks for the open metaverse, covering the current state and potential future directions, including: 3D-first computing, interoperability, game engine ecosystems, the evolution of content creation, and scaling users and worlds. The themes of openness and collaboration are woven throughout all the topics.

[Immersive Pavilion] Journal of My Journey: Seamless Interaction in Virtuality and Reality with Digital Fabrication and Sensory Feedback
Contributors: Miguel Ying Jie Then, Ching Lui, Yvone Tsai Chen, Zin Yin Lim, Ping Hsuan Han, National Taipei University of Technology
Journal of My Journey is a work that explores the possibilities of integrating seamless interactions in virtuality and reality. The choices users make in the virtual world can be output to the real world, thus enhancing the connection between reality and the virtual world.

Access to the various metaverse presentations and workshops at SIGGRAPH 2022 are available in person and online. Learn more and register for the conference at s2022.SIGGRAPH.org/register.

About ACM, ACM SIGGRAPH, and SIGGRAPH 2022

ACM, the Association for Computing Machinery, is the world’s largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field’s challenges. ACM SIGGRAPH is a special interest group within ACM that serves as an interdisciplinary community for members in research, technology, and applications in computer graphics and interactive techniques. The SIGGRAPH conference is the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques.  SIGGRAPH 2022, the 49th annual conference hosted by ACM SIGGRAPH, will take place as a hybrid event, with live events 8–11 August at the Vancouver Contention Centre and virtual content available starting 25 July through 31 October. Click here for news from the conference and its partners.

SOURCE SIGGRAPH



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Unity Earnings Preview: What Metaverse Investors Should Keep an Eye On

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Today’s video focuses on Unity Software (U 7.89%) and four things I am keeping my eye on as an investor during its earnings on Tuesday, August 8, after the market closes. The past few months have been a rollercoaster for Unity, from a merger announcement to an issue with its monetization solutions, causing the company to revise its guidance. Check out the short video to learn more, consider subscribing, and click the special offer link below.

*Stock prices used were the pre-market prices of August 8, 2022. The video was published on August 8, 2022.

Jose Najarro has positions in Unity Software Inc. The Motley Fool has positions in and recommends Unity Software Inc. The Motley Fool has a disclosure policy. Jose is an affiliate of The Motley Fool and may be compensated for promoting its services. If you choose to subscribe through his link, he will earn some extra money that supports his channel. His opinions remain his own and are unaffected by The Motley Fool.





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