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PRESS RELEASE. The Vietnamese music celebrity’s videos have garnered close to 2.5 billion lifetime views on Youtube.
RACA Hits a High Note
Radio Caca (RACA), one of the world’s leading Web 3.0 companies, today announced the collaboration between Radio Caca and Vietnamese celebrity singer Son Tung M-TP, who will join its United States of Mars (USM) Metaverse. Son Tung M-TP’s Art Gallery, dubbed M-TP Galaxy, will have its opening ceremony and host his first-ever Metaverse Concert in the USM Metaverse at an upcoming date, becoming the first Vietnamese celebrity to do so. The renowned singer was chosen via a community poll for RACA’s next Celebrity Partner approximately three weeks prior.
Along with Son Tung M-TP, Olympics Gold Medalists –
and Formula-E World Champion – Sebastien Buemi
have also been announced as RACA Ambassadors today.
What is the USM Metaverse?
In the USM Metaverse, users can join concerts, sing-along, dance with pop stars, socialize, and enjoy popular NFT exhibits. Previously, award-winning Moroccan-American rapper, songwriter, and record producer French Montana joined the USM Metaverse as an official resident and creator.
French Montana will also host a house party for RadioCaca’s 1st Anniversary on May 17 at his Los Angeles home, The Hilles House. There is also one special guest, Dr. Tracy Fanara, the only woman who is going on the Space Moon Trip in May 2023 with Japanese billionaire Yusaku Maezawa.
About SON TUNG M-TP
Nguyen Thanh Tung, born in 1994, known professionally as Son Tung M-TP, is a Vietnamese singer, songwriter, producer, and actor. He is not only known as one of the most successful Vietnamese artists and as the “Prince of V-pop,” but also as the Chairman of three self-created companies: M-TP Entertainment, M-TP Talent and M-TP & Friends. He has received many achievements: an MTV Europe Music Award, an Mnet Asian Music Award, appeared on Forbes Vietnam’s 2018 30 Under 30 list, and is also the first Vietnamese musician to enter the Billboard Social 50.
Up until now, he has already released a total of 26 songs, such as “Cơn mưa ngang qua,” “Em của ngày hôm qua,” “Âm thầm bên em,” and many more. His single “Chạy ngay đi” was released with a music video featuring Thai actress Davika Hoorne, and with a collaboration with rapper Snoop Dogg, he went on and created the big hit “Hãy trao cho anh.” After releasing “Có chắc yêu là đây” in 2020, the song became the 3rd most-streamed Youtube premiere at the time with 902,000 live viewers. His most recent release is the single “There’s No One At All.” This is also his very first English song, composed and produced by himself.
As we all know, music is, without a doubt, the easiest way to connect people. For Son Tung M-TP, music is everything he ever wanted to offer to the world around him with all his heart and soul.
About Radio Caca $RACA
Founded in May 2021, Radio Caca is a leading provider of Web 3.0 solutions whose product line currently consists of the United States of Mars (USM Metaverse), the play-to-earn NFT game Metamon, and three NFT marketplaces. One is a profile picture (PFP) platform called OpenPFP.com. Another is a centralized NFT marketplace in Metamon World. The third is a decentralized marketplace called Radio Caca NFT Market. Through a third-party agreement, RACA is also the exclusive manager of Maye Musk’s (Elon’s Mother) NFT. Its total revenue from NFT proceeds in 2021 was $142 million.
Radio Caca has a strong and growing community with more than 609,000 Twitter followers, 487,000 Telegram members across global communities, and 66,000 Discord members. The company is backed by OKX Blockdream Ventures and ConsenSys Mesh’s Tachyon Accelerator. Radio Caca V2 is currently listed on exchanges such as OKX, BingX, Poloniex, KuCoin and Huobi Global. The RACA token has been bridged to ETH and OEC and will be bridged to Solana, Klaytn, Polkadot, and more public blockchains in the near future.
(1) Twitter: https://twitter.com/RadioCacaNFT
(2) Website: https://www.radiocaca.com
(3) Discord: https://discord.com/invite/34qREVgv3h
(4) Instagram: https://www.instagram.com/raca_nft/
(5) Telegram: https://t.me/RadioCaca
(6) Medium: https://radiocaca.medium.com/
This is a press release. Readers should do their own due diligence before taking any actions related to the promoted company or any of its affiliates or services. Bitcoin.com is not responsible, directly or indirectly, for any damage or loss caused or alleged to be caused by or in connection with the use of or reliance on any content, goods or services mentioned in the press release.
Image Credits: Shutterstock, Pixabay, Wiki Commons
The sale of digital artist Beeple‘s Everydays at Christie’s for $69.4 million marked the beginning of a seemingly unstoppable NFT wave, where everyone from digital artists to mainstream celebrities like Paris Hilton, Mark Cuban, Steve Aoki and many others began creating, selling, and collecting NFTs via cryptocurrency on the Blockchain.
While NFTs initially focused on the importance of ownership of digital assets, they soon also became part of a social movement where groups of creators and collectors began communities based on buying and selling NFTs. Some early examples of these groups include CryptoPunks and Bored Ape Yacht Club, but many more have since risen in popularity as the world of NFTs continues to expand and propels new digital artists, like 17-year-old Diana Sinclaire, to international fame.
Following the journey of digital artist Beeple, aka Mike Winklemann, through the historic sale of his Everydays work, “NFTs: Enter the Metaverse” illuminates the social and economic factors that led to the rise of NFTs as well as the implications of NFT technology on the future of the Metaverse. The documentary features appearances by Paris Hilton, Gary Vaynerchuck, Mark Cuban, Steve Aoki, 3Lau, Rebecca Jarvis, Kelly Crow, Kenny Schacter, Diana Sinclair, Daniel Maegaard, and Karsen Daily.
Watch “NFTs: Enter the Metaverse” premiering on May 21st on ABC (check your local listings), ABC News Live and the Localish Network.
Will the rise of the metaverse see a move to not only wearing VR goggles, but full body suits to feel the wind, fresh water and even to act as the protagonist in our favourite movie?
Time will tell. But the sense of reality companies eventually develop, and how people react, will be key for companies, fund managers and investors to capitalise on what has been called the next big disruption – the metaverse.
In the keynote address at Citywire Montreux 2022, researcher and broadcaster Stephanie Hare delved into the tricky questions that surround the great push towards virtual, augmented or mixed realities.
The military’s version of a metaverse doesn’t quite align with Mark Zuckerberg and Meta’s vision for a virtual world for us to inhabit.
VIEW GALLERY – 2 IMAGES
Credit: Red 6
Using augmented reality (AR), two fighter pilots completed a high-altitude drill a few thousand feet high over the desert of California on May 10th. Flying a pair of Berkut 540 jets and donning custom AR headsets, the pilots were shown virtual refueling aircraft in the sky, allowing one of the pilots to practice a refueling maneuver with the virtual aircraft.
The augmented and virtual reality (VR) technology, head-mounted displays and artificial intelligence (AI) powered environments being developed by Red 6 allow pilots to take part in virtual dog fights against enemy aircraft and more while pulling several G’s. Red 6 is developing a platform that will allow them to display various scenarios in AR and VR, while using lower latency and higher reliability hardware than consumer-grade AR and VR headsets.
“We can fly against whatever threat we want. And that threat could be controlled either by an individual remotely or by artificial intelligence. What we’re building is really a military metaverse. It’s like a multiplayer video game in the sky,” says Daniel Robinson, founder and CEO of Red 6.
AR and VR have become staples of military training of late in projects like Project Avenger and Project BlueShark. Now, the military is setting its sights on integrating various technologies to create more interconnected virtual systems, and recently held a high-level conference in a virtual environment attended by more than 250 people from across the world.
“It is an extremely complex type of simulation, especially given the fidelity that the military demands. You can either have live players who are participating in the simulation or [characters] can be AI-enabled, which is often what the military does,” said Caitlin Dohrman, general manager of the defense division of Improbable, a company that develops virtual world technologies.
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