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Apple shipped me a 79-pound iPhone repair kit to fix a 1.1-ounce battery



Apple must be joking.

That’s how I felt again and again as I jumped through hoop after ridiculous hoop to replace the battery in my iPhone Mini. Part of that was the repair process — mostly, it was how difficult Apple makes it to even get there.

Last month, Apple launched its Self-Service Repair program, letting US customers fix broken screens, batteries, and cameras on the latest iPhones using Apple’s own parts and tools for the first time ever. I couldn’t wait. I’d never successfully repaired a phone — and my wife has never let me live down the one time I broke her Samsung Galaxy while using a hair dryer to replace the screen. This time, armed with an official repair manual and genuine parts, I’d make it right.

Two Pelican cases sit on a train platform, with a tiny red iPhone 13 mini next to them for scale.

A repair station in a box — or two.
Photo by Sean Hollister / The Verge

That Apple would even let me buy those parts, much less read its manuals and rent its tools, is a major change of pace for the company. For years, Apple has been lobbying to suppress right-to-repair policies around the country, with the company accused of doing everything it can to keep customers from repairing their own phones. It’s easy to see this as a huge moment for DIY advocates. But having tried the repair process, I actually can’t recommend it at all — and I have a sneaking suspicion that Apple likes it that way.

The thing you should understand about Apple’s home repair process is that it’s a far cry from DIY. I expected Apple would send me a small box of screwdrivers, spudgers, and pliers; I own a mini iPhone, after all. Instead, I found two giant Pelican cases — 79 pounds of tools — on my front porch. I couldn’t believe just how big and heavy they were considering Apple’s paying to ship them both ways.

I lugged those cases onto a BART train to San Francisco and dragged them down the streets to our office. Then, I set everything out on a table and got started.

Apple’s Self-Service Repair kit laid out on a table.
Photo by Sean Hollister / The Verge

Step one of opening an iPhone is, basically, using a hefty machine to suck the screen off the top. Here, I wasn’t microwaving a jelly-filled sock to loosen the Apple goop holding my screen down. Apple lets you rent an industrial-grade heat station that looks like a piece of lab equipment, right down to the big red safety dial you twist to release the emergency-off button and the suction-cup-tipped mechanical lifting arm.

Hot pocket!
Photo by Thomas Blythe / The Verge

I slip my phone in a perfectly sized “heating pocket” that clamps a ring of copper around the iPhone’s band to evenly distribute the heat and melt the seal around the screen, realize in horror that I’ve invited the “Hot Pockets!” jingle to live in my head rent-free, then spin a dial to raise the arm that separates the iPhone’s screen from its body.

Or, that’s how it’s supposed to work, anyhow. The heating machine threw an error code partway through my first attempt, and Apple’s manual didn’t explain what to do if that happens after you’ve stuck your phone inside. So I wound up heating it twice in a row. And yet, that still wasn’t quite enough for my screen to “immediately” pop up when the suction cup arm began to lift the glass. The manual did cover that situation, making me spin a second hidden knob to put more pressure on the suction cup, but I started freaking out when I saw what looked like cracks spider across the screen. (It turned out it was just suction cup residue.)

Here’s the suction cup arm.
Still by Thomas Blythe / The Verge

Once the screen is loose, I cut through the softened glue holding it to the iPhone’s frame with Apple’s single tiny adhesive cutter, which also gave me a little trouble. The blade got caught when I wedged it under the corners of the screen, and I had to yank it out without accidentally sending my phone clattering to the ground. The kit comes with a perfect-fit tray to hold your phone steady and extra suction cups to hold the screen without stretching the fragile ribbon cables but nothing to hold the tray itself.

The manual pictures a technician holding the screen with one hand while cutting adhesive with the other, but I also had to hold the tray to keep it from sliding around.
Image: Apple

Apple also provides a set of fancy torque drivers to make sure you don’t screw down the phone’s tiny screws too tightly, but it’s a bit of a chore. I must have dropped Apple’s incredibly tiny fasteners a dozen times while removing the slivers of metal that hold the screen’s ribbon cables in place, as well as the bottom speaker that Apple makes you yank to get at the battery. Presumably just to make it more difficult to repair, Apple requires three different screwdriver bits just to remove the screen, and none of Apple’s bits are magnetized to keep the screws from slipping.

The torque driver has several swappable bits, and you’ll need at least three.
Photo by Thomas Blythe / The Verge

At this point, there was still a bunch of goopy adhesive around the sides of my iPhone’s frame. While instructions suggest it’ll just peel off in a few big pieces if you pull with tweezers (which didn’t come in the box), I gave up after 10 minutes of picking away at tiny fuzzy blobs of glue. I was just going to be adding more adhesive anyway, after all. Later, I discovered this was not my best idea.

When it finally lay open on the table, I couldn’t help but gawk in wonder at my iPhone 13 Mini’s precisely packed guts, and I realized I was having fun! Slicing open my phone was a thrill. But a lot of that thrill came from not knowing whether my phone would survive surgery — Apple tools or no.

Still photos don’t do it justice — particularly not mine.
Photo by Sean Hollister / The Verge

From there, it was time to swap out the battery. Once I finished cursing at the far too easy to tear tabs that held in the original lithium pack, I used Apple’s fancy battery press with a rolling arm to seat — but not squish — the new battery down. But I could have done that with my fingertips; I’d have much rather had a tool to properly align the battery, which I had to yank and reposition after plopping it down a millimeter too far south, or a tool to test whether you’ve properly reseated the battery and display connectors. But I’ll get to that.

Next, the instructions had me apply an actually helpful precut adhesive sheet designed to stick my screen back to the frame, which was easy to slot into exactly the right place and press down with my fingers. Then came a huge spring-loaded press (with a veritable slot machine of an arm) to close the phone once more. But even with the press, my screen wasn’t perfectly flush with the frame afterwards, perhaps due to the extra glue I didn’t manage to remove.

Apple’s screen press is a one-armed bandit.
Photo by Thomas Blythe / The Verge

With my phone closed up again, I held down the power button. Nothing. No bright white Apple logo — no response at all. For one horrible moment, I realized Apple gave me no way to test whether the battery and display connectors were actually seated (they probably weren’t) and had me close up the phone anyhow.

Then, a forlorn hope: maybe the replacement battery shipped empty? I scrambled around the office for a Lightning cable, and… my iPhone 13 Mini finally lit up.

You can’t get Apple to validate your repair using your repaired phone — you need a separate device, an agent explained to me in chat

Sorry, Brian, you did your best.
Photo by Sean Hollister / The Verge

But I wasn’t done yet. The single most frustrating part of this process, after using Apple’s genuine parts and Apple’s genuine tools, was that my iPhone didn’t recognize the genuine battery as genuine. “Unknown Part,” flashed a warning. Apparently, that’s the case for almost all of these parts: you’re expected to dial up Apple’s third-party logistics company after the repair so they can validate the part for you. That’s a process that involves having an entirely separate computer and a Wi-Fi connection since you have to reboot your iPhone into diagnostics mode and give the company remote control. Which, of course, defeats a bunch of the reasons you’d repair your own device at home!

And, if I’m telling you the truth, the second most frustrating part didn’t occur during the repair either. If it were just me, I’d have aborted the entire process before Apple ever shipped 79 pounds of equipment to my home.

It would be an understatement to say that Apple has a history of resisting right-to-repair efforts. Before the iPhone, replacing a battery was typically as easy as inserting a thumbnail to pop off your phone’s back cover; afterwards, phones largely became tricky to even open without specialized tools, which arguably pushed customers to replace their perfectly good devices when they might have only needed a new screen or battery. Also see: batterygate.

In recent years, the company has actively lobbied against right-to-repair legislation in at least 20 states, sneakily pushing California, as one example, to postpone its bill. (The bill died in committee again this very week.) Apple cracked down on unauthorized repairs by throwing warnings or even disabling features if you repair phones with non-“genuine” parts, though it walked some of that back after an outcry. And it put together a contract for indie repair shops that was reportedly so invasive, many refused to sign it.

So, it didn’t surprise me when Apple’s press release about the program warned “the vast majority of customers” away from their own repairs, or when I needed to enter my phone’s IMEI to prove I owned my phone, or how I had to enter a six-digit code to prove I read the repair manual, which not only suggests you need three pages worth of tools but also a jar of sand in case your battery catches fire — one of many not strictly necessary items that don’t come with the kit. Apple also only includes instructions on how to use its own special tools for repairs, so a more low-key or inexpensive DIY approach is off the table.

What surprised me was the price tag.

  • $69 for a new battery — the same price the Apple Store charges for a battery replacement, except here I get to do all the work and assume all the risk.
  • $49 to rent Apple’s tools for a week, more than wiping out any refund I might get for returning the old used part.
  • A $1,200 credit card hold for the toolkit, which I would forfeit if the tools weren’t returned within seven days of delivery.

Let’s be clear: this is a ridiculous amount of risk for the average person who just wants to put a new battery in their phone. And it’s frankly weird for Apple to insist on you covering the full value of the tools. “It’s not like when you rent a car they make you put down $20,000 as a safety deposit,” my colleague Mitchell Clark points out.

I should also mention the Pelican cases landed at my door two days before the battery arrived, so I only had five days to do the job before that $1,200 deadline.

The fine print basically says I have seven days to return the toolkit or I might be out twelve hundred bucks.

My shopping cart. Get a load of the fine print.
Screenshot by Sean Hollister / The Verge

The more I think about it, the more I realize Apple’s Self-Service Repair program is the perfect way to make it look like the company supports right-to-repair policies without actually encouraging them at all. Apple can say it’s giving consumers access to everything, even the same tools its technicians use, while scaring them away with high prices, complexity, and the risk of losing a $1,200 deposit. This way, Apple gets credit for walking you through an 80-page repair, instead of building phones where — say — you don’t need to remove the phone’s most delicate components and two different types of security screws just to replace a battery.

To me, those giant Pelican cases are the proof. It would cost Apple a fortune to ship 79 pounds of equipment to individual homes all over the country, even with corporate discounts. The Verge is obviously far, far smaller than Apple, but it would cost us upwards of $200 just to return those cases to their sender. Yet Apple offers free shipping both directions with your $49 rental, plus a dedicated support team to validate your parts and facilitate returns. (Though, apparently, it doesn’t do the latter anywhere near its Silicon Valley HQ: when I took the support team up on its offer of picking up my battery, they told me they didn’t have a driver within 250 miles of my location, and I should just drop it off at the nearest Home Depot.)

I don’t think Apple expects anyone to seriously take it up on the offer of self-service repair kits. It stacked the deck in favor of taking your phone to an Apple Store, where it can tempt you to buy something new instead. The real victory will come months or years down the road, though. That’s when Apple can tell legislators it tried to give right-to-repair advocates what they wanted — but that consumers overwhelmingly decided Apple knows best.

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T-Mobile is happily selling customers’ app habits to advertisers



T-Mobile’s advertising business is offering a new way for marketers to pry into your app-using habits. Ad Exchanger reports that the un-carrier’s new program is called App Insights, and it’s now fully operational after spending a year in beta. The program allows third-party marketers to buy T-Mobile customer data and centers around a key piece of information that it has unique access to: what apps you use.

Customer data is anonymized, and it’s pooled together with others of similar interests and behaviors, so companies can’t buy a specific user’s app history. Still, it’s creepy. The company’s advertising segment touts this offering loud and clear on its website, with the phrase “Apps speak louder than words” splashed across the top of the page. It also invites prospective clients to “leverage app insights, the strongest indicator of consumer intent.” That’s gross. Thankfully, you can opt out.

T-Mobile advertising with text reading apps speak louder than words

Ah, that old adage.
Image: T-Mobile Advertising Solutions

T-Mobile offers an Android and iOS app called “Magenta Marketing Platform Choices” that allows you to see which companies have your data and opt out entirely. You can also use App Choices if you don’t want to, you know, download a T-Mobile app to opt out of T-Mobile app tracking. According to Ad Exchanger, iOS users are excluded from the program even if they’ve opted in to app tracking.

This kind of creepy behavior from carriers isn’t new, and it’s not likely to get better. With companies like Google and Apple allowing people to opt out of tracking more easily, marketers are looking for different ways to peek into your online habits. Wireless carriers have eagerly jumped in to provide that information, and T-Mobile is only the latest to do so.

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Apple Music raises the price of its Music student plan in the US, UK and Canada



Expect an Apple Music student plan to add slightly more to your college debt. As developer Michael Burkhardt and 9to5Mac have noticed, Apple has quietly raised the price of Music’s student discount from $5 per month to $6 in the US and Canada, and from £5 to £6 in the UK. It’s not clear exactly when or why the change occurred (we’ve asked Apple for comment), but it appears to have occurred within the past two days.

The student tier was introduced in 2016 and offers the full functionality of Apple Music to those who qualify, just at a more affordable price. You currently get Apple TV+ as a bonus, but this is a “limited-time offer” that could vanish at any moment. In May, Apple hiked prices in countries like India, New Zealand and South Africa.

The increase makes Apple Music a tougher sell. Spotify Student Premium is still priced at $5 per month in the US as of this writing, and it includes Hulu’s ad-supported plan as well as Showtime. While there are still some reasons to pick Apple Music over rivals (such as tighter integration with Apple hardware), it might not be so enticing if you’re trying to wring every last drop of value out of your subscriptions.

All products recommended by Engadget are selected by our editorial team, independent of our parent company. Some of our stories include affiliate links. If you buy something through one of these links, we may earn an affiliate commission.

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Cyberpunk 2077 is getting a board game



Cyberpunk 2077 is getting a board game courtesy of a Kickstarter campaign. Cyberpunk 2077: Gangs of Night City is a strange twist on the high-tech, low-life underbelly of the world brought to life by CD Projekt Red and Mike Pondsmith. The game is being published by CMON Games, which have put together board game adaptations of God of War and Bloodborne in addition to other existing IPs.

If the slang-ridden synopsis of the game provided on its Kickstarter page is any indicator, it’s clear that its creators have some serious reverence for the source material: “Cyberpunk 2077: Gangs of Night City is a competitive game in which 1 to 4 players take on the role of ruthless gangs vying for control of the underground in the glittering hellhole that is Night City. Clash with other gangs in the meat or on the Net as your enterprising band of toughs seeks to gain dominance over the criminal underworld that rules the streets. Only the boldest will be remembered, and your Street Cred will pave your way to the top.”

The aesthetics and fiction of this game appear to be more closely based on the Cyberpunk 2077 video game published by CD Projekt Red, as opposed to a riff on the source material penned by Mike Pondsmith in the pen-and-paper Cyberpunk RPG. In addition to its trademark crimson and neon-yellow aesthetic, this board game comes packaged with a pile of unpainted plastic miniatures that bear the likeness of notable characters from the video game. Players can expect to see Jackie Welles, Johnny Silverhand, and Judy Alvarez among the two dozen or so plastic minis that are planned to ship with the game.

At the time of publishing, the project has more than tripled its funding goal of $100,000 and is just shy of its final stretch goal with about 10 days remaining in its campaign. Currently, the only funding level available is set at $110 but nets you access to the core box and all the miniatures.

We understand that a hot pile of unpainted plastic is tough to resist, but it’s worth mentioning that the current timeline for shipping doesn’t start until at least eight months after the end of the Kickstarter. And just like Cyberpunk’s digital version, there’s no guarantee that it won’t be delayed.

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