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1,000,000 Daily Active Metaverse Users Soon to Have Access

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New York, June 22, 2022 (GLOBE NEWSWIRE) — MetaJuice (www.metajuice.com), the company unlocking the metaverse by building blockchain-driven economies, today announced the pending launch of an NFT Marketplace in the IMVU metaverse – home to more than one million daily active users. MetaJuice has collaborated with IMVU creators for its inaugural collection of wearable in-world apparel NFTs, harnessing the power of the existing IMVU community. To purchase NFTs, eligible users can use VCOIN or, soon, its sister token VCORE, which will soon be available outside the U.S. and Canada.

Unique to this launch, the first phase of which is expected this fall, will be the ability for IMVU users to immediately wear and showcase their NFTs in the metaverse. And, if users choose, when wearing an NFT in a room or experience, users will have a special “badge” and name color in the room and in the chat. Other users will be able to see that and click on the avatar and find the information and metadata  about the NFT that is making them appear special.

In addition, IMVU users will have ownership of purchased NFTs on the marketplace, allowing them to collect, display and resell items. For the first time, the new marketplace will enable resell, gifting and inventory management on the IMVU platform.  And in partnership with Immutable X, all NFTs created and traded on the IMVU platform will incur zero gas fees, enabling seamless transactions at launch.

“The NFT marketplace will unlock new functionality our users are excited about, providing our 200,000 creators even more ways to earn. Introducing scarcity, proof of ownership, and ancillary benefits to virtual goods will supercharge the IMVU economy,” said Daren Tsui, CEO of Together Labs, the parent company of IMVU.

This immense effort builds upon IMVU’s thriving economy with more than 21.4 million unit sales per month and a marketplace that has more than 50 million virtual goods. The NFTs will be directly integrated into the existing shop making it seamless for users to find and purchase.

“IMVU users have long purchased millions of dollars a month of digital goods,” said John Burris, President of MetaJuice. “With the increased benefits brought by exclusives, limited runs and resell, we believe NFTs will be additive to our already vibrant virtual economy.”

IMVU will launch with virtual clothing and accessories, with more to come in the future. Also coming soon, more than 200,000 active IMVU creators will be able to easily create, sell and buy NFTS directly within the current IMVU Studio creator tools. Users who purchase NFTs can choose to update their avatar to indicate that they are NFT owners, whether they are wearing an NFT item or not.

“As someone that owns multiple NFTs outside of IMVU, I am very excited to partake in IMVU’s first NFT Marketplace. I think it’s a great opportunity for content creators and owners of the exclusive items,” said IMVU creator, DuttyDesigns. “I also love that IMVU is embracing all aspects of the metaverse and I am very happy to learn and contribute.” 

To kick off the NFT Marketplace, IMVU is collaborating with metaverse-native luxury fashion house Auroboros to host a design challenge. The challenge is to create a couture digital design using iconic symbols and textures inspired by nature, created by Auroboros. The collections will be judged by the co-founders of Auroboros, Paula Sello and Alissa Aulbekova. Designs will be converted into digital wearables and NFTs to be featured and sold on the IMVU NFT Marketplace in the months to come. Once launched, creators will receive a portion of the sales as part of the prizing package. The design challenge and other partnership events will kick-off this summer.

MetaJuice and IMVU previously collaborated with designers and brands – such as Shoes 53045 – and others to mint, sell and showcase NFTs on  the  platform. This launch will be new and different as the NFTs will be fully integrated into the IMVU metaverse and eventually the creator studio tools, making NFTs an integral part of the community and economy.

About IMVU

Based in Silicon Valley, IMVU (imm-view) is the world’s largest friendship discovery and social platform, and a top 5 grossing app in the iOS/Apple App Store and Google Play Store, where millions of users customize their avatars and explore over 40,000+ destinations to connect with each other. Through chat and events, IMVU’s massive metaverse enables and empowers friendship and human connection. A community of hundreds of thousands of creators power IMVU’s peer to peer economy by designing and selling virtual goods and destinations, adding to a growing catalog of 50 million items. The IMVU experience is available on the web, a desktop app, and as an iOS and Android app. IMVU is a division of Together Labs.

About MetaJuice

MetaJuice (www.metajuice.com) is unlocking the metaverse. By building blockchain-driven economies where everyone can own, earn, create and shape the future metaverse, MetaJuice will realize its vision of opening the metaverse and creating a world where users, players and creators can participate and share in its success. MetaJuice has launched meta tokens VCORE and VCOIN, and NFT assets. MetaJuice is the blockchain subsidiary of Together Labs.

About Together Labs 

Together Labs innovates technologies that empower people worldwide to connect, create and earn in virtual worlds. Our mission is to redefine social media as a catalyst for authentic human connection through the development of a family of products grounded in this core value. These include: IMVU, the world’s largest friendship discovery and social metaverse; VCOIN, the first transferable digital currency sold as a non-security under regulatory no-action relief; VCORE, an ERC-20 token that lets the community create, play and earn in the metaverse; and WithMe, an upcoming mobile metaverse. For more information, visit www.togetherlabs.com.



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Korean IT names add open-source and upgraded functions on metaverse platforms

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[Source: Naver]

[Source: Naver]

Korean IT majors are eager in grooming their metaverse venues as open-source platforms for growth and diversity to gain global competitiveness.

Zepeto, metaverse platform operator under Korean internet giant Naver, is providing more virtual spaces where players can play game within its Zepeto metaverse this year, according to industry sources. Naver Z has added a feature that allows players in Zepeto to create games using cross-platform game engine developed by Unity.

[Source: Nexon]

[Source: Nexon]

Nexon, a major video game publisher, is working on metaverse project dubbed MOD based on its blockbuster title MapleStory. In MOD, players will be given access to MapleStory characters, background images and other various items used in the role-playing game to create their own video game.

Nexon ran a game developing contest for MOD last year, where 180 out of 297 contestants contributing in adding game options.

The company plans to open full-fledged platform at home and abroad with features enabling creators to collaborate on game development for profit. It is confident the new project would be a success since MapleStory is played by more than 200 million in 130 countries across the world.

SK Telecom, a major wireless carrier, has been upgrading its metaverse platform Ifland by enabling avatar characters with greater functions and role.

[Source: SK Telecom]

[Source: SK Telecom]

Korean IT names are hoping for a metaverse jackpot like Roblox, an online game platform that has thousands of games created by players themselves with those played by other users. Its ecosystem is expanding rapidly with daily active user count jumping 28 percent in a year to 5.4 million and trade made with Robux, Roblox’s in-game currency, amounting to $224 million in the first quarter 2022.

Traditional video contents creators are joining the bandwagon.

Redwoods, a local TV show production house, has teamed up with Kakao Enterprise to open a contents creation studio for metaverse platforms. The two signed an agreement last Friday to open a metaverse contents studio within Redwoods Park to be built in Wonju city in Gangwon Province.

By Lim Young-shin, Lee Jae-cheol and Cho Jeehyun

[ⓒ Pulse by Maeil Business News Korea & mk.co.kr, All rights reserved]



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Metaverse features expected in HTC’s new phone

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HTC is expected to launch a new mobile phone with metaverse features on Tuesday, as the virtual reality (VR) gear and smartphone maker continues its Web3 expansion. 

See related article: Smartphone giant Huawei doubles down on blockchain technology

Fast facts

  • In a tweet earlier in June, HTC’s VR and metaverse arm Viverse teased a phone-shaped graphic without disclosing additional details or specifications.
  • HTC hasn’t responded to Forkast’s request for comment by press time.
  • The Taiwanese consumer electronics firm has shifted its focus to VR gear production, with its latest phone release dating back to January 2021.
  • Chaoying Huang, HTC’s general manager for APAC, said in March that the company intends to roll out a metaverse-related phone in 2022, clarifying HTC was not ditching the smartphone business, Taiwanese tech media Business Next reported.
  • In 2017, Google bought a US$1.1 billion slice of HTC’s smartphone hardware business.
  • HTC is among the early phone makers to experiment with blockchain technology.

See related article: Samsung joins South Korean pilot to test CBDC on Galaxy smartphone





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Developers In India Key To Metaverse: Meta India Md | Bengaluru News

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Bengaluru: Meta, the parent company of Facebook, expects a lot of the software work and applications related to the metaverse to happen out of India. Ajit Mohan, VP & MD for India at Meta, said the country will have the largest app developer ecosystem in the world in two years, so many of the metaverse applications will be built here.
In an interaction with TOI, Mohan said Meta is not building the metaverse, but is rather focussing on building toolkits for other companies and developers to build the metaverse. “This is an important point to highlight. We are helping to build what will become the metaverse, which is a combination of these connected immersive spaces that will be built by millions of other developers and creators,” he said. Meta’s ambitious metaverse plans were on full display last year when founder Mark Zuckerberg made the surprise announcement to change the company name from Facebook to Meta. The move also catapulted the concept of the metaverse into global public consciousness.
One of the crucial tools for the metaverse is the headset, which Meta is hard at work on. Its Oculus Quest is already a market leader in headsets. Last week, Zuckerberg released a video showcasing newer prototypes of the VR and AR headsets that the company has been working on over the last few years and said that they are spending at least $10 billion this year on R&D on VR/AR tech.
Many today believe that the metaverse will be the next version of the internet. “Fundamentally, it means the transition from the 2D world to the 3D world, a transition from anything that we looked at on a mobile screen, to one where you will be in it,” Mohan said. What fascinates him the most, he said, is that interactions in the metaverse can cause one to form real memories of being in a shared physical space with other people.
There are plenty of challenges still to overcome to build a metaverse that gives the feel of a physical world. More than anything else, hesaid, Meta is trying to solve the vexing problem of creating a sense of physical presence between people when they’re not in the same room. At the moment Meta’s Horizon Workrooms project, which uses the VR headset called Quest 2, can replicate certain real-life behaviours. For example, if a person on your right is speaking, the sound will come from the right. It can also capture hand movements and gestures to a certain extent.
But all of that is just the beginning. Right now, Mohan said, a lot of work is being done by Meta to capture facial expressions accurately. “A lot of the feedback that we get from people in the physical world is based on how others are responding to us. And that’s the one thing that the avatars of today limit you from doing. But imagine if you can start rendering people’s facial expressions with the help of cameras and sensors. The more you can replicate the real sense of being in a shared physical space, the more natural it will become to adopt the metaverse,” he said.
One of the company’s primary goals, Mohan said, is for a billion people to experience their version of the metaverse in 10 years from now. “If a billion people have to adopt it, it has to be affordable. So even today, the devices that we’re putting out are either at cost or below cost,” he said. Multiple companies are building similar immersive spaces. Would these spaces be interoperable? It’s a question that Mohan said Meta takes very seriously. “I think there is a belief that there are too many closed systems in the mobile world. The assumptions that we have about the physical world should translate to the metaverse as well. If I buy accessories for my avatar, like sunglasses, it shouldn’t disappear when I land in Bengaluru.”





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